Normally, The Computer Chronicles highlighted consumer software and hardware. Stewart Cheifet often described his role as doing the legwork on behalf of the viewer so they knew what products to buy. This particular episode, however, goes in a somewhat different direction. The subject is simulator software, but aside from the opening host segment, the episode is largely devoted to proprietary software used in non-consumer applications.
Flight Simulators – Computer Game vs. Training Tool
Cheifet and Gary Kildall opened the episode by playing Microsoft Flight Simulator 1.0 on an IBM Personal Computer. Cheifet noted this was a good example of how you could use a computer to simulate real-world situations. Foreshadowing one of the episode’s guests, Cheifet added that simulation software could also be used in architecture and urban design. Cheifet asked Kildall that given everything a computer does is essentially a simulation, what do we mean by “computer simulations.” Kildall replied that it’s about generating scenes or a situation that someone wants to experience, which requires graphics and a lot of computing power. But it’s ultimately less expensive to do than the real thing. For example, it’s cheaper to run a simulation of a 747 landing than to land an actual plane.