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Computer Chronicles Revisited, Part 24 — Edward Feigenbaum

Computer Chronicles Revisited, Part 24 — Edward Feigenbaum

For this episode, I’m going to handle things a bit differently. There was only a single guest–Stanford University computer science professor Edward Feigenbaum–and the subject is one that, quite frankly, does not strike me as all that interesting. So rather than do an extended point-by-point recap of the episode, I’m just going to summarize in broad strokes. Trust me, if you had watched the episode, you’d thank me. Stanford Professor Discusses AI, Future of Japanese Computing Initiative You may recall that Feigenbaum appeared in an earlier episode, which I recapped in Part 20.
Computer Chronicles Revisited, Part 20 — Expert-Ease and the KEE System

Computer Chronicles Revisited, Part 20 — Expert-Ease and the KEE System

In Part 14 of this series, the Computer Chronicles first discussed the subject of “expert systems.” This referred to computer knowledge bases that purported to replicate a human’s expertise in a particular field. This next Chronicles episode revisits the idea of expert systems as part of a broader discussion of artificial intelligence. The Link Between the Mechanical World and Abstract Concepts Herbert Lechner is back as Stewart Cheifet’s co-host for this episode.
Computer Chronicles Revisited, Part 15 — Space Shuttle, Excalibur, Pinball Construction Set, and Dr. J vs. Larry Bird

Computer Chronicles Revisited, Part 15 — Space Shuttle, Excalibur, Pinball Construction Set, and Dr. J vs. Larry Bird

Even if you’re only a casual gamer, there are probably a few video game designers whose names you’re familiar with, such as Sid Meier, Todd Howard, and Shigeru Miyamoto. From the early days of computer gaming, there was a concerted effort to promote certain “superstar” designers to help personalize and sell games to the public. This next episode of The Computer Chronicles featured three such designers from the early 1980s, as well as an executive whose name would become synonymous with computer and video game production in the decades that followed.
Computer Chronicles Revisited, Part 14 — Express EasyScan and The Sales Edge

Computer Chronicles Revisited, Part 14 — Express EasyScan and The Sales Edge

In a bit of eerie foreshadowing, this episode of The Computer Chronicles from January 1984 opened with a discussion of a global pandemic. Not a real one, of course, but a computer simulation. Stewart Cheifet and Gary Kildall played with a game called Epidemic, released by Strategic Simulations. Cheifet explained this was an example of how someone could use a computer to choose among alternatives, make a decision, and establish a complex strategy for solving a problem.
Computer Chronicles Revisited, Part 10 — The Sytek LocalNet

Computer Chronicles Revisited, Part 10 — The Sytek LocalNet

Today, we think of networking as synonymous with the Internet–a global interconnected network that encompasses not just computers but also millions of “smart” devices. But in this episode of The Computer Chronicles from late 1983, the focus was on local area networking or LANs. Stewart Cheifet and Gary Kildall talked with representatives from two companies that were at the forefront of developing the still-emerging standards for computer networking. Cheifet opened by asking Kildall to define a local area network.