When Apple released the Macintosh–later known as the Macintosh 128K–in January 1984, its main selling point was the graphical user interface (GUI). Although the original Macintosh operating system’s GUI was largely based on what Apple deployed on the Lisa a year earlier, the company believed the new machine’s lower price point would make the interface more accessible to a larger audience. Of course, the Macintosh was not exactly cheap, even by 1984 personal computer standards.
John Siracusa, one of the hosts of the Accidental Tech Podcast, is often credited with citing the “infinite timescale” problem when it comes to predicting when a new technology will arrive. The infinite timescale–a somewhat inaccurate description coined by one of Siracusa’s co-hosts, Marco Arment–essentially refers to the notion, “We all agree that this thing will happen at some point in the future, but it won’t happen this year, or next year, or the year after that…but it’s going to happen eventually.
Even if you’re only a casual gamer, there are probably a few video game designers whose names you’re familiar with, such as Sid Meier, Todd Howard, and Shigeru Miyamoto. From the early days of computer gaming, there was a concerted effort to promote certain “superstar” designers to help personalize and sell games to the public. This next episode of The Computer Chronicles featured three such designers from the early 1980s, as well as an executive whose name would become synonymous with computer and video game production in the decades that followed.
The episode I’m covering today taped on January 18, 1984, which was four days before Super Bowl XVIII. That game would go down in computing history for the famous Apple “1984” commercial that announced the launch of the original Macintosh (later known as the Macintosh 128K). As this Chronicles episode aired the week after the Super Bowl, Stewart Cheifet devoted a good portion of the post-show “Random Access” segment to the new machine and what it might mean for Apple for the rest of 1984.
Today, we think of networking as synonymous with the Internet–a global interconnected network that encompasses not just computers but also millions of “smart” devices. But in this episode of The Computer Chronicles from late 1983, the focus was on local area networking or LANs. Stewart Cheifet and Gary Kildall talked with representatives from two companies that were at the forefront of developing the still-emerging standards for computer networking. Cheifet opened by asking Kildall to define a local area network.