When Apple released the Macintosh–later known as the Macintosh 128K–in January 1984, its main selling point was the graphical user interface (GUI). Although the original Macintosh operating system’s GUI was largely based on what Apple deployed on the Lisa a year earlier, the company believed the new machine’s lower price point would make the interface more accessible to a larger audience. Of course, the Macintosh was not exactly cheap, even by 1984 personal computer standards.
Even if you’re only a casual gamer, there are probably a few video game designers whose names you’re familiar with, such as Sid Meier, Todd Howard, and Shigeru Miyamoto. From the early days of computer gaming, there was a concerted effort to promote certain “superstar” designers to help personalize and sell games to the public. This next episode of The Computer Chronicles featured three such designers from the early 1980s, as well as an executive whose name would become synonymous with computer and video game production in the decades that followed.
We begin this episode of The Computer Chronicles from February 1984 with Stewart Cheifet plunking on an unspecified model of Casiotone keyboard. Cheifet remarked to Gary Kildall, “This is an example of computer music,” which was this week’s subject. Cheifet added that the Casiotone could play special ROM chips that contain “popular songs” in electronic form. Cheifet asked Kildall to explain how a computer makes music. Kildall replied that while the Casiotone was not a “general purpose computer,” contemporary personal computers like those manufactured by IBM and Commodore have “tone generation capability.