Purchasing software in the late 1980s often required the buyer to carefully read the label, especially if you owned a personal computer that purported to be “compatible” with IBM.
The original Macintosh would not seem like an obvious gaming machine.
This episode of Computer Chronicles shows some of the minor tweaking to the show’s format between the first and second seasons.
COMPUTER CHRONICLES REVISITED, PART 25 — THE LAWRENCE LIVERMORE NATIONAL LABORATORY AND JAPAN'S NATIONAL SUPERCOMPUTER PROJECT
You often hear people describe modern smartphones as a “supercomputer in your pocket.
For this episode, I’m going to handle things a bit differently.
This next Computer Chronicles episode focused squarely on people rather than products.
The ostensible topic of this next Computer Chronicles episode was databases.
COMPUTER CHRONICLES REVISITED, PART 21 — THE APPLE GRAPHICS TABLET, SGI IRIS 1400, AND QUANTEL PAINTBOX
Personal computers of the early 1980s were often limited to just a few colors for on-screen graphics.
In Part 14 of this series, the Computer Chronicles first discussed the subject of “expert systems.
When Apple released the Macintosh–later known as the Macintosh 128K–in January 1984, its main selling point was the graphical user interface (GUI).